We research how your users actually work, then design the screens, flows and components that make your product easier to use and easier to build.
Most products do not fail because of a bad colour palette. They fail because sign-up asks for too much, the key action is buried three menus deep, or the dashboard shows everything except the number people came for. Our UI/UX design work starts by finding those problems: talking to users, reviewing analytics and support tickets, and walking through the product the way a new customer would.
From there we map the flows, sketch low-fidelity wireframes and test them before anyone argues about fonts. Once the structure holds up, we move to high-fidelity screens in Figma, build a clickable prototype and put it in front of real users. Changing a prototype costs an afternoon; changing shipped code costs a sprint. Each round of testing gives us evidence, not opinions, to settle design debates with your stakeholders.
Because BRAYNIX also builds software, our UX design is shaped by what is practical to develop. Every project ends with a documented component library, responsive states, empty and error screens, and a handoff your engineers can use directly, whether they are our team or yours. We also review the built screens against the designs before release, so the details that make an interface feel considered do not get lost between Figma and production.
Stakeholder and user interviews, analytics review and a heuristic audit of your current product, summarised as a ranked list of usability problems and what to do about each.
Sitemaps, navigation structure and step-by-step flows for key journeys such as onboarding, checkout or account setup, agreed before any visual design starts.
Low-fidelity wireframes to settle layout and content, then interactive Figma prototypes you can click through, share with stakeholders and use in usability tests.
Dashboards, data tables, settings pages, forms and admin panels designed for people who use them every day, with keyboard use and dense data in mind.
iOS and Android screens that respect each platform’s conventions, covering gestures, safe areas, dark mode and the states between screens that are easy to forget.
Colour, type and spacing tokens plus reusable Figma components with variants and usage notes, so new features look consistent without designing every screen from scratch.
Testing flows with real users before development means usability problems surface in Figma, where they are cheap to fix, rather than in support tickets.
Our designers work alongside engineers, so layouts account for real data, loading states and responsive breakpoints instead of only the ideal screenshot.
You get reusable components and documented rules, which keeps the product consistent as your team adds features after we hand it over.
Each major design choice is tied back to research findings or test results, which makes it easier to get sign-off from stakeholders and investors.
We interview users and stakeholders, review analytics and your current product, and agree on the main tasks the design must make easier.
We map user journeys and information architecture, then wireframe the key screens in low fidelity so structure is settled before styling.
We apply your brand to high-fidelity screens, build a clickable Figma prototype and run usability sessions, then revise based on what we observe.
We package components, tokens, responsive specs and edge-case states in Figma Dev Mode and stay available to developers during the build.
Straight answers about UI/UX Design. Anything else? Ask us directly.
It depends mostly on the number of distinct screens and flows, how much user research and testing you want, and whether you need a full design system or a set of screens. A focused audit of one flow is a very different project from designing a SaaS product end to end. Book a discovery call and we will give you a scoped estimate after seeing your product.
Timelines are driven by scope, how quickly feedback and approvals come back, and how many rounds of user testing we run. A UX audit or a single-flow redesign is usually a matter of weeks, while a new product with research, prototype testing and a design system takes longer. We agree milestones up front so you see progress every week.
Yes. Once the project is paid for, the designs, Figma files, components and any assets created for you belong to you. We set up or transfer the Figma project into your team account so you are not dependent on us to make future changes.
Usually, yes. We start with an audit to find which flows cause the most friction, then redesign those first while keeping what already works. We can also build a design system around your current interface so improvements roll out gradually instead of in one risky release.
They should. We ask about your framework and component library early, for example React with Tailwind or an existing UI kit, and design within those constraints. Handoff happens in Figma Dev Mode with specs, tokens and states documented, and we stay available to answer developer questions during the build.
Yes, if you want us to. BRAYNIX has web, mobile and SaaS development teams, so design and build can run as one project with the same people involved. If you already have developers, we hand over complete files and support them instead.
A short call to understand your goals, constraints and timeline. You leave with a clear next step, with no obligation.